Play Animation (blink opacity) on hit
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@@ -20,6 +20,7 @@ public class Arrow : MonoBehaviour
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if (collision.CompareTag("Ennemy"))
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{
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collision.gameObject.GetComponent<Ennemy>().Life -= Damages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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Destroy(gameObject);
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}
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@@ -28,6 +28,7 @@ public class Sword : MonoBehaviour
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if (collision.CompareTag("Ennemy") && collision.gameObject != null)
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{
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collision.GetComponent<Ennemy>().Life -= Damages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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}
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}
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}
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@@ -18,6 +18,7 @@ public class LaserBeam : MonoBehaviour
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if (collision.CompareTag("Ennemy"))
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{
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collision.gameObject.GetComponent<Ennemy>().Life -= Damages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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}
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}
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