diff --git a/Assets/UI/Pause Menu/Pause Menu.cs b/Assets/UI/Pause Menu/Pause Menu.cs index 061531b..eea1f0f 100644 --- a/Assets/UI/Pause Menu/Pause Menu.cs +++ b/Assets/UI/Pause Menu/Pause Menu.cs @@ -1,21 +1,64 @@ +using System; +using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { + [Header("Character Stats")] + [SerializeField] private TMP_Text _heal; + [SerializeField] private TMP_Text _movementsSpeed; + + [Header("Weapons Stats")] + [SerializeField] private TMP_Text _beamDamages; + [SerializeField] private TMP_Text _beamFrequency; + [SerializeField] private TMP_Text _beamLife; + [SerializeField] private TMP_Text _horizontalBeam; + [SerializeField] private TMP_Text _verticalBeam; + + [SerializeField] private TMP_Text _swordDamages; + [SerializeField] private TMP_Text _swordQuantity; + [SerializeField] private TMP_Text _swordHaloRadius; + + [SerializeField] private TMP_Text _arrowDamages; + [SerializeField] private TMP_Text _arrowRange; + [SerializeField] private TMP_Text _arrowFrequency; + + private PlayerManager _manager; + + private void Start() + { + _manager = GameObject.FindGameObjectWithTag("Player").GetComponent(); + } + public void Update() { - if (Input.GetKeyDown(KeyCode.Escape) && transform.parent.gameObject.activeSelf) + if (Input.GetKeyDown(KeyCode.Escape) && gameObject.activeSelf) { Time.timeScale = 1f; - transform.parent.gameObject.SetActive(false); + gameObject.SetActive(false); } + + // Update Stats Texts + _heal.SetText($"Heal: {_manager.HealValue}/s"); + _movementsSpeed.SetText($"Movements Speed: {_manager.Speed}"); + _beamDamages.SetText($"Beam Damages: {_manager.BeamDamages}"); + _beamFrequency.SetText($"Beam Frequency: {_manager.BeamFrequency}s"); + _beamLife.SetText($"Beam Life: {_manager.BeamLife}s"); + _horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.laserOnX) ? "Yes" : "No")}"); + _verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.laserOnY) ? "Yes": "No")}"); + _swordDamages.SetText($"Sword Damages: {_manager.SwordsDamages}"); + _swordQuantity.SetText($"Swords Quantity: {_manager.SwordsQuantity}"); + _swordHaloRadius.SetText($"Sword Halo Radius: {_manager.SwordsHaloRadius * 1.5}m"); + _arrowDamages.SetText($"Arrow Damages: {_manager.ArrowDamages}"); + _arrowRange.SetText($"Arrow Damages: {_manager.ArrowRange}m"); + _arrowFrequency.SetText($"Arrow Frequency: {_manager.ArrowFrequency}s"); } public void Resume() { Time.timeScale = 1f; - transform.parent.gameObject.SetActive(false); + gameObject.SetActive(false); } public void Quit() diff --git a/Assets/UI/Pause Menu/Pause Menu.prefab b/Assets/UI/Pause Menu/Pause Menu.prefab index bd90088..dd382e5 100644 --- a/Assets/UI/Pause Menu/Pause Menu.prefab +++ b/Assets/UI/Pause Menu/Pause Menu.prefab @@ -1,5 +1,185 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &237147317984360198 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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