Orb of experience(s)
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@@ -2,8 +2,8 @@ using UnityEngine;
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public class CameraFollow : MonoBehaviour
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{
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private Vector3 _offset = new Vector3(0f, 0f, -10f);
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private float _smoothTime = 10f;
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private Vector3 _offset = new(0f, 0f, -10f);
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private readonly float _smoothTime = 5f;
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private Vector3 _velocity = Vector3.zero;
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[SerializeField] private Transform _target;
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