Corrected 'Ennemy' => 'Enemy'
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@@ -36,9 +36,9 @@ public class Spawner : MonoBehaviour
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private void Update()
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{
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_spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Mayor")).Length;
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_spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Minautor")).Length;
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_spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Bringer of Death")).Length;
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_spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Enemy"), (value) => value.name.Contains("Mayor")).Length;
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_spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Enemy"), (value) => value.name.Contains("Minautor")).Length;
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_spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Enemy"), (value) => value.name.Contains("Bringer of Death")).Length;
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}
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private void SpawnWave()
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