Corrected 'Ennemy' => 'Enemy'

This commit is contained in:
2023-10-23 12:16:43 +02:00
parent d7a2ae1131
commit d21ccab86c
15 changed files with 165 additions and 32 deletions
+3 -3
View File
@@ -23,10 +23,10 @@ public class Arrow : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy"))
if (collision.CompareTag("Enemy"))
{
collision.gameObject.GetComponent<Ennemy>().Life -= _manager.ArrowDamages;
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
collision.gameObject.GetComponent<Enemy>().Life -= _manager.ArrowDamages;
collision.gameObject.GetComponent<Enemy>().AnimateHit();
Destroy(gameObject);
}
+2 -3
View File
@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 1122248669417151642}
m_Layer: 0
m_Name: Arrow
m_TagString: Ennemy
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -143,5 +143,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 07290ccb39a0b6f4b9054a0ddfbf0010, type: 3}
m_Name:
m_EditorClassIdentifier:
Damages: 10
target: {fileID: 0}
Target: {fileID: 0}
+4 -4
View File
@@ -33,17 +33,17 @@ public class Beam : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy"))
if (collision.CompareTag("Enemy"))
{
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
collision.gameObject.GetComponent<Enemy>().AnimateHit();
}
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy"))
if (collision.CompareTag("Enemy"))
{
collision.gameObject.GetComponent<Ennemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
collision.gameObject.GetComponent<Enemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
}
}
+3 -3
View File
@@ -30,10 +30,10 @@ public class Sword : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy") && collision.gameObject != null)
if (collision.CompareTag("Enemy") && collision.gameObject != null)
{
collision.GetComponent<Ennemy>().Life -= _manager.SwordsDamages;
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
collision.GetComponent<Enemy>().Life -= _manager.SwordsDamages;
collision.gameObject.GetComponent<Enemy>().AnimateHit();
}
}
}