Corrected 'Ennemy' => 'Enemy'
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@@ -23,10 +23,10 @@ public class Arrow : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy"))
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if (collision.CompareTag("Enemy"))
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{
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collision.gameObject.GetComponent<Ennemy>().Life -= _manager.ArrowDamages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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collision.gameObject.GetComponent<Enemy>().Life -= _manager.ArrowDamages;
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collision.gameObject.GetComponent<Enemy>().AnimateHit();
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Destroy(gameObject);
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}
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@@ -14,7 +14,7 @@ GameObject:
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- component: {fileID: 1122248669417151642}
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m_Layer: 0
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m_Name: Arrow
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m_TagString: Ennemy
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -143,5 +143,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 07290ccb39a0b6f4b9054a0ddfbf0010, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Damages: 10
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target: {fileID: 0}
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Target: {fileID: 0}
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@@ -33,17 +33,17 @@ public class Beam : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy"))
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if (collision.CompareTag("Enemy"))
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{
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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collision.gameObject.GetComponent<Enemy>().AnimateHit();
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}
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}
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private void OnTriggerStay2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy"))
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if (collision.CompareTag("Enemy"))
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{
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collision.gameObject.GetComponent<Ennemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
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collision.gameObject.GetComponent<Enemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
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}
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}
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@@ -30,10 +30,10 @@ public class Sword : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy") && collision.gameObject != null)
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if (collision.CompareTag("Enemy") && collision.gameObject != null)
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{
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collision.GetComponent<Ennemy>().Life -= _manager.SwordsDamages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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collision.GetComponent<Enemy>().Life -= _manager.SwordsDamages;
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collision.gameObject.GetComponent<Enemy>().AnimateHit();
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}
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}
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}
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