Corrected 'Ennemy' => 'Enemy'

This commit is contained in:
2023-10-23 12:16:43 +02:00
parent d7a2ae1131
commit d21ccab86c
15 changed files with 165 additions and 32 deletions
+4 -4
View File
@@ -33,17 +33,17 @@ public class Beam : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy"))
if (collision.CompareTag("Enemy"))
{
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
collision.gameObject.GetComponent<Enemy>().AnimateHit();
}
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy"))
if (collision.CompareTag("Enemy"))
{
collision.gameObject.GetComponent<Ennemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
collision.gameObject.GetComponent<Enemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
}
}