Corrected 'Ennemy' => 'Enemy'
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@@ -30,10 +30,10 @@ public class Sword : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy") && collision.gameObject != null)
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if (collision.CompareTag("Enemy") && collision.gameObject != null)
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{
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collision.GetComponent<Ennemy>().Life -= _manager.SwordsDamages;
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collision.gameObject.GetComponent<Ennemy>().AnimateHit();
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collision.GetComponent<Enemy>().Life -= _manager.SwordsDamages;
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collision.gameObject.GetComponent<Enemy>().AnimateHit();
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}
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}
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}
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