Corrected 'Ennemy' => 'Enemy'
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@@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: Ynov
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productName: Vampire Survivor
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companyName: "L'\xC9picierie"
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productName: Vampire Survivor Replica
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -40,7 +40,7 @@ PlayerSettings:
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width: 1
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height: 1
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m_SplashScreenLogos: []
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_VirtualRealitySplashScreen: {fileID: 2800000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1920
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defaultScreenHeight: 1080
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@@ -156,7 +156,7 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Standalone: com.DefaultCompany.2DProject
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Standalone: fr.LEpicerie.VampireSurvivor
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buildNumber:
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Standalone: 0
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VisionOS: 0
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@@ -277,7 +277,14 @@ PlayerSettings:
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AndroidMinifyDebug: 0
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AndroidValidateAppBundleSize: 1
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AndroidAppBundleSizeToValidate: 150
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m_BuildTargetIcons: []
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m_BuildTargetIcons:
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- m_BuildTarget:
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m_Icons:
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- serializedVersion: 2
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m_Icon: {fileID: 2800000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
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m_Width: 128
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m_Height: 128
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m_Kind: 0
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m_BuildTargetPlatformIcons: []
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m_BuildTargetBatching: []
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m_BuildTargetShaderSettings: []
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@@ -566,8 +573,8 @@ PlayerSettings:
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ps4IncludedModules: []
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ps4attribVROutputEnabled: 0
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monoEnv:
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splashScreenBackgroundSourceLandscape: {fileID: 0}
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splashScreenBackgroundSourcePortrait: {fileID: 0}
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splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
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splashScreenBackgroundSourcePortrait: {fileID: 21300000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
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blurSplashScreenBackground: 1
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spritePackerPolicy:
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webGLMemorySize: 32
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@@ -5,8 +5,8 @@ TagManager:
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serializedVersion: 2
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tags:
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- Orb
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- Ennemy
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- Beam
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- Enemy
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layers:
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- Default
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- TransparentFX
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