Corrected 'Ennemy' => 'Enemy'

This commit is contained in:
2023-10-23 12:16:43 +02:00
parent d7a2ae1131
commit d21ccab86c
15 changed files with 165 additions and 32 deletions
@@ -16,7 +16,7 @@ GameObject:
- component: {fileID: 2411932740123829751} - component: {fileID: 2411932740123829751}
m_Layer: 6 m_Layer: 6
m_Name: Bringer of Death m_Name: Bringer of Death
m_TagString: Ennemy m_TagString: Enemy
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
@@ -193,7 +193,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f4b3c6920a262c94696eed7deeec570f, type: 3} m_Script: {fileID: 11500000, guid: f4b3c6920a262c94696eed7deeec570f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Life: 1000
Speed: 1 Speed: 1
Damages: 100 Damages: 100
Life: 1000
_orb: {fileID: 4247841200454641178, guid: 5f995817aeb7ddc4e841633e73c7ff59, type: 3} _orb: {fileID: 4247841200454641178, guid: 5f995817aeb7ddc4e841633e73c7ff59, type: 3}
@@ -6,7 +6,7 @@ using UnityEngine;
RequireComponent(typeof(Animator)), RequireComponent(typeof(Animator)),
RequireComponent(typeof(BoxCollider2D)) RequireComponent(typeof(BoxCollider2D))
] ]
public class Ennemy : MonoBehaviour public class Enemy : MonoBehaviour
{ {
private SpriteRenderer _sr; private SpriteRenderer _sr;
private Transform _player; private Transform _player;
+2 -2
View File
@@ -16,7 +16,7 @@ GameObject:
- component: {fileID: 5118712594196875348} - component: {fileID: 5118712594196875348}
m_Layer: 6 m_Layer: 6
m_Name: Mayor m_Name: Mayor
m_TagString: Ennemy m_TagString: Enemy
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
@@ -121,9 +121,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f4b3c6920a262c94696eed7deeec570f, type: 3} m_Script: {fileID: 11500000, guid: f4b3c6920a262c94696eed7deeec570f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Life: 100
Speed: 0.2 Speed: 0.2
Damages: 10 Damages: 10
Life: 100
_orb: {fileID: 4247841200454641178, guid: 5f995817aeb7ddc4e841633e73c7ff59, type: 3} _orb: {fileID: 4247841200454641178, guid: 5f995817aeb7ddc4e841633e73c7ff59, type: 3}
--- !u!61 &247299863115505385 --- !u!61 &247299863115505385
BoxCollider2D: BoxCollider2D:
+2 -2
View File
@@ -16,7 +16,7 @@ GameObject:
- component: {fileID: 5506280093993411831} - component: {fileID: 5506280093993411831}
m_Layer: 6 m_Layer: 6
m_Name: Minautor m_Name: Minautor
m_TagString: Ennemy m_TagString: Enemy
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
@@ -193,7 +193,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f4b3c6920a262c94696eed7deeec570f, type: 3} m_Script: {fileID: 11500000, guid: f4b3c6920a262c94696eed7deeec570f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Life: 500
Speed: 0.7 Speed: 0.7
Damages: 75 Damages: 75
Life: 500
_orb: {fileID: 4247841200454641178, guid: 5f995817aeb7ddc4e841633e73c7ff59, type: 3} _orb: {fileID: 4247841200454641178, guid: 5f995817aeb7ddc4e841633e73c7ff59, type: 3}
+3 -3
View File
@@ -36,9 +36,9 @@ public class Spawner : MonoBehaviour
private void Update() private void Update()
{ {
_spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Mayor")).Length; _spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Enemy"), (value) => value.name.Contains("Mayor")).Length;
_spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Minautor")).Length; _spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Enemy"), (value) => value.name.Contains("Minautor")).Length;
_spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Bringer of Death")).Length; _spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Enemy"), (value) => value.name.Contains("Bringer of Death")).Length;
} }
private void SpawnWave() private void SpawnWave()
+3 -3
View File
@@ -23,10 +23,10 @@ public class Arrow : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
if (collision.CompareTag("Ennemy")) if (collision.CompareTag("Enemy"))
{ {
collision.gameObject.GetComponent<Ennemy>().Life -= _manager.ArrowDamages; collision.gameObject.GetComponent<Enemy>().Life -= _manager.ArrowDamages;
collision.gameObject.GetComponent<Ennemy>().AnimateHit(); collision.gameObject.GetComponent<Enemy>().AnimateHit();
Destroy(gameObject); Destroy(gameObject);
} }
+2 -3
View File
@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 1122248669417151642} - component: {fileID: 1122248669417151642}
m_Layer: 0 m_Layer: 0
m_Name: Arrow m_Name: Arrow
m_TagString: Ennemy m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
@@ -143,5 +143,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 07290ccb39a0b6f4b9054a0ddfbf0010, type: 3} m_Script: {fileID: 11500000, guid: 07290ccb39a0b6f4b9054a0ddfbf0010, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Damages: 10 Target: {fileID: 0}
target: {fileID: 0}
+4 -4
View File
@@ -33,17 +33,17 @@ public class Beam : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
if (collision.CompareTag("Ennemy")) if (collision.CompareTag("Enemy"))
{ {
collision.gameObject.GetComponent<Ennemy>().AnimateHit(); collision.gameObject.GetComponent<Enemy>().AnimateHit();
} }
} }
private void OnTriggerStay2D(Collider2D collision) private void OnTriggerStay2D(Collider2D collision)
{ {
if (collision.CompareTag("Ennemy")) if (collision.CompareTag("Enemy"))
{ {
collision.gameObject.GetComponent<Ennemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime); collision.gameObject.GetComponent<Enemy>().Life -= (int)(_manager.BeamDamages * Time.deltaTime);
} }
} }
+3 -3
View File
@@ -30,10 +30,10 @@ public class Sword : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
if (collision.CompareTag("Ennemy") && collision.gameObject != null) if (collision.CompareTag("Enemy") && collision.gameObject != null)
{ {
collision.GetComponent<Ennemy>().Life -= _manager.SwordsDamages; collision.GetComponent<Enemy>().Life -= _manager.SwordsDamages;
collision.gameObject.GetComponent<Ennemy>().AnimateHit(); collision.gameObject.GetComponent<Enemy>().AnimateHit();
} }
} }
} }
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 72 KiB

+127
View File
@@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: e7b29201e6fec474b929b023e47d5081
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
+14 -7
View File
@@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2 targetDevice: 2
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: Ynov companyName: "L'\xC9picierie"
productName: Vampire Survivor productName: Vampire Survivor Replica
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -40,7 +40,7 @@ PlayerSettings:
width: 1 width: 1
height: 1 height: 1
m_SplashScreenLogos: [] m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0} m_VirtualRealitySplashScreen: {fileID: 2800000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
m_HolographicTrackingLossScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1920 defaultScreenWidth: 1920
defaultScreenHeight: 1080 defaultScreenHeight: 1080
@@ -156,7 +156,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: applicationIdentifier:
Standalone: com.DefaultCompany.2DProject Standalone: fr.LEpicerie.VampireSurvivor
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
VisionOS: 0 VisionOS: 0
@@ -277,7 +277,14 @@ PlayerSettings:
AndroidMinifyDebug: 0 AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1 AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150 AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: [] m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons: [] m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: [] m_BuildTargetBatching: []
m_BuildTargetShaderSettings: [] m_BuildTargetShaderSettings: []
@@ -566,8 +573,8 @@ PlayerSettings:
ps4IncludedModules: [] ps4IncludedModules: []
ps4attribVROutputEnabled: 0 ps4attribVROutputEnabled: 0
monoEnv: monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
splashScreenBackgroundSourcePortrait: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 21300000, guid: e7b29201e6fec474b929b023e47d5081, type: 3}
blurSplashScreenBackground: 1 blurSplashScreenBackground: 1
spritePackerPolicy: spritePackerPolicy:
webGLMemorySize: 32 webGLMemorySize: 32
+1 -1
View File
@@ -5,8 +5,8 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- Orb - Orb
- Ennemy
- Beam - Beam
- Enemy
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
+1 -1
View File
@@ -20,7 +20,7 @@ The player win after 15 minutes.
- 3 differents attacks: - 3 differents attacks:
- A temporary laser beam - A temporary laser beam
- A swords halo around the player - A swords halo around the player
- An arrow that shoot the nearest ennemy - An arrow that shoot the nearest enemy
- Enemies - Enemies
- Differents specs (speed, health, damage) - Differents specs (speed, health, damage)
- Spawn randomly outside the player screen all along the game - Spawn randomly outside the player screen all along the game