End Screen & Fix layers collision bug

This commit is contained in:
2023-10-17 11:31:58 +02:00
parent ec1084bd10
commit e5c90cf3ec
13 changed files with 786 additions and 132 deletions
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using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(CanvasGroup))]
public class DeathScreen : MonoBehaviour
{
private CanvasGroup _cg;
private void Start()
{
_cg = GetComponent<CanvasGroup>();
}
public void ShowScreen()
{
StartCoroutine(IShowScreen());
}
private IEnumerator IShowScreen()
{
for(float i = 0; i < 1; i += 0.01f)
{
_cg.alpha += i;
yield return new WaitForSecondsRealtime(0.02f);
}
yield return new WaitForSecondsRealtime(2f);
SceneManager.LoadScene("End");
}
}
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