Sword Halo & Arrow to the nearest enemy
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using UnityEngine;
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[RequireComponent (typeof(BoxCollider2D))]
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public class Sword : MonoBehaviour
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{
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public int Damages = 25;
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private void Update()
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{
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RotateSword();
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}
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private void RotateSword()
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{
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// LookAt 2D
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Vector3 target = transform.parent.position;
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// get the angle
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Vector3 norTar = (target - transform.position).normalized;
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float angle = Mathf.Atan2(norTar.y, norTar.x) * Mathf.Rad2Deg;
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// rotate to angle
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Quaternion rotation = new();
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rotation.eulerAngles = new Vector3(0, 0, angle - 180);
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transform.rotation = rotation;
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Ennemy") && collision.gameObject != null)
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{
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collision.GetComponent<Ennemy>().Life -= Damages;
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}
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}
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}
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