using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; [RequireComponent(typeof(CanvasGroup))] public class DeathScreen : MonoBehaviour { private CanvasGroup _cg; private void Start() { _cg = GetComponent(); StartCoroutine(IShowScreen()); } public void ShowScreen() { } private IEnumerator IShowScreen() { for(float i = 0; i < 1; i += 0.01f) { _cg.alpha += i; yield return new WaitForSecondsRealtime(0.02f); } yield return new WaitForSecondsRealtime(2f); SceneManager.LoadScene("End"); } }