using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class EndScene : MonoBehaviour { [SerializeField] private TMP_Text _mayorsText, _minautorsText, _bringerOfDeathText; private void Start() { _mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}"); _minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}"); _bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}"); } public void RestartGame() { SceneManager.LoadScene("Game"); } public void MainMenu() { SceneManager.LoadScene("Main"); } }