# Vampire-Survivor School project in Unity ## Presentation ![Vampire Survivor](./preview.png) ### Description Replica of the base mechanics of Vampire Survivor game The player win after 15 minutes. ### Features #### Player - Movements with Arrows keys / ZQSD - 3 differents attacks: - A temporary laser beam - A swords halo around the player - An arrow that shoot the nearest ennemy - Enemies - Differents specs (speed, health, damage) - Spawn randomly outside the player screen all along the game - Move to the player automatically - Attack the player when in range - More the game progress, more enemies' specs increase except for the movement speed - Drop a XP orb when dying - XP (orbs) - Give XP to the player when picked - Disappear after 15 seconds - When a certain amount of XP is reached, the player level up - Menus - Start Menu: Play / Quit - Pause Menu: Resume / Quit - Death UI: Before showing the Game Over Menu - Game Over Menu: Restart / Quit - Map - 1 playable map ## Technical - Unity 2022.3.9f1 - C# - 2D ## Assets Credits - [Sanctum Pixel](https://sanctumpixel.itch.io/) for the **Sword man** - [Szadiart](https://szadiart.itch.io/) for the **RPG Worlds Caves Tilemap** - [George Chandler](https://george-chandler.itch.io/) for the **Swords pack** - [Kenam0](https://kenam0.itch.io/) for the **Arrows pack** - [Ozanoyunbozan](https://ozanoyunbozan.itch.io/) for the **Grumpy mayor** - [Elthen](https://elthen.itch.io/) for the **Minautor sprites** - [Clembod](https://clembod.itch.io/) for the **Bringer Of Death**