using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public void Update() { if (Input.GetKeyDown(KeyCode.Escape) && transform.parent.gameObject.activeSelf) { Time.timeScale = 1f; transform.parent.gameObject.SetActive(false); } } public void Resume() { Time.timeScale = 1f; transform.parent.gameObject.SetActive(false); } public void Quit() { SceneManager.LoadScene("Main", LoadSceneMode.Single); } }