using System; using System.Collections; using TMPro; using UnityEngine; public class StartUI : MonoBehaviour { [SerializeField] private TMP_Text text; private void Awake() { Time.timeScale = 0f; } private void Start() { StartCoroutine(nameof(Settlement)); } private IEnumerator Settlement() { yield return new WaitForSecondsRealtime(1f); text.SetText("2"); yield return new WaitForSecondsRealtime(1f); text.SetText("1"); yield return new WaitForSecondsRealtime(1f); Time.timeScale = 1f; Destroy(gameObject); } }