using UnityEngine; public class Arrow : MonoBehaviour { public int Damages = 15; public GameObject target; private void Update() { transform.position = Vector3.MoveTowards(transform.position, target.transform.position, 20f * Time.deltaTime); if (target == null) { Destroy(gameObject); } } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Ennemy")) { collision.gameObject.GetComponent().Life -= Damages; collision.gameObject.GetComponent().AnimateHit(); Destroy(gameObject); } } }