using UnityEngine; public enum OrbValues { One = 1, Ten = 10, Hundred = 100 }; [RequireComponent(typeof(SpriteRenderer))] public class OrbStats : MonoBehaviour { public OrbValues OrbValue = OrbValues.One; private SpriteRenderer _sr; private void Start() { _sr = GetComponent(); transform.Translate(new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f))); } private void Update() { switch (OrbValue) { case OrbValues.One: _sr.color = new Color(0.25f, 1f, 0.25f); break; case OrbValues.Ten: _sr.color = new Color(0.23f, 0.73f, 1f); break; case OrbValues.Hundred: _sr.color = new Color(1f, 0.23f, 0.71f); break; } } }