using UnityEngine; [RequireComponent (typeof(BoxCollider2D))] public class Sword : MonoBehaviour { private PlayerManager _manager; private void Start() { _manager = GameObject.FindGameObjectWithTag("Player").GetComponent(); } private void Update() { RotateSword(); } private void RotateSword() { // LookAt 2D Vector3 target = transform.parent.position; // get the angle Vector3 norTar = (target - transform.position).normalized; float angle = Mathf.Atan2(norTar.y, norTar.x) * Mathf.Rad2Deg; // rotate to angle Quaternion rotation = new(); rotation.eulerAngles = new Vector3(0, 0, angle - 180); transform.rotation = rotation; } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Enemy") && collision.gameObject != null) { collision.GetComponent().Life -= _manager.SwordsDamages; collision.gameObject.GetComponent().AnimateHit(); } } }