using System.Collections.Generic; using UnityEngine; public class Halo : MonoBehaviour { [SerializeField] private int radius = 1; [SerializeField] private int initialSwordsCount = 5; [SerializeField] private GameObject _sword; private List swords = new(); private void Start() { float angle = Mathf.PI*2f / initialSwordsCount; for(int i = 0; i < initialSwordsCount; i++) { GameObject sword = Instantiate( _sword, transform.position + new Vector3(Mathf.Cos(i * angle), Mathf.Sin(i * angle), 0), Quaternion.identity, transform ); swords.Add(sword); } } private void Update() { transform.Rotate(Vector3.forward, 200f * Time.deltaTime, Space.Self); } private void OnDrawGizmos() { Gizmos.DrawWireSphere(transform.position, radius); } public void AddSword() { for(int i = 0; i < swords.Count; i++) { Destroy(swords[i]); } swords.Clear(); float angle = Mathf.PI * 2f / initialSwordsCount; for (int i = 0; i < initialSwordsCount; i++) { GameObject sword = Instantiate( _sword, transform.position + new Vector3(Mathf.Cos(i * angle), Mathf.Sin(i * angle), 0), Quaternion.identity, transform ); swords.Add(sword); } } }