Files

32 lines
661 B
C#

using System.Collections;
using TMPro;
using UnityEngine;
public class StartUI : MonoBehaviour
{
[SerializeField]
private TMP_Text _text;
private void Awake()
{
Time.timeScale = 0f;
}
private void Start()
{
StartCoroutine(nameof(Settlement));
}
private IEnumerator Settlement()
{
yield return new WaitForSecondsRealtime(1f);
_text.SetText("2");
yield return new WaitForSecondsRealtime(1f);
_text.SetText("1");
yield return new WaitForSecondsRealtime(1f);
Time.timeScale = 1f;
GameManager.GameStarted = true;
Destroy(gameObject);
}
}