Files
Vampire-Survivor/Assets/UI/EndScene.cs
T

30 lines
779 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EndScene : MonoBehaviour
{
[SerializeField]
private TMP_Text _mayorsText, _minautorsText, _bringerOfDeathText;
private void Start()
{
_mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
_minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
_bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
}
public void RestartGame()
{
SceneManager.LoadScene("Game");
GameManager.MayorKills = 0;
GameManager.MinautorKills = 0;
GameManager.BringerOfDeathKills = 0;
}
public void MainMenu()
{
SceneManager.LoadScene("Main");
}
}