26 lines
553 B
C#
26 lines
553 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class PauseMenu : MonoBehaviour
|
|
{
|
|
public void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Escape) && transform.parent.gameObject.activeSelf)
|
|
{
|
|
Time.timeScale = 1f;
|
|
transform.parent.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
public void Resume()
|
|
{
|
|
Time.timeScale = 1f;
|
|
transform.parent.gameObject.SetActive(false);
|
|
}
|
|
|
|
public void Quit()
|
|
{
|
|
SceneManager.LoadScene("Main", LoadSceneMode.Single);
|
|
}
|
|
}
|