Files
Vampire-Survivor/Assets/Weapons/Arrow/Arrow.cs
T

28 lines
606 B
C#

using UnityEngine;
public class Arrow : MonoBehaviour
{
public int Damages = 15;
public GameObject target;
private void Update()
{
transform.position = Vector3.MoveTowards(transform.position, target.transform.position, 20f * Time.deltaTime);
if (target == null)
{
Destroy(gameObject);
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy"))
{
collision.gameObject.GetComponent<Ennemy>().Life -= Damages;
Destroy(gameObject);
}
}
}