Files
Vampire-Survivor/Assets/Player/Scripts/PlayerManager.cs
T

80 lines
1.6 KiB
C#

using UnityEngine;
public class PlayerManager : MonoBehaviour
{
// Character stats
public int Health = 100;
public int MaxHealth = 100;
public int HealValue = 1;
public float Speed = 2f;
public int Exp = 0;
public int Level = 1;
// Weapons stats
public int BeamDamages = 50;
public int SwordsDamages = 25;
public int ArrowDamages = 15;
// Kills stats
public int MayorKills = 0;
public int MinautorKills = 0;
public int BringerOfDeathKills = 0;
[SerializeField]
private GameObject pauseMenu;
[SerializeField]
private GameObject deathScreen;
private void Start()
{
InvokeRepeating(nameof(Heal), 1f, 1f);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
pauseMenu.SetActive(true);
Time.timeScale = 0f;
}
}
public void AddExperience(int value)
{
Exp += value;
if (Exp >= Level * 10)
{
Exp -= Level * 10;
Level++;
}
}
// --- CHARACTER STATS ---------------------------------------------------------------------
public void TakeDamage(int value)
{
Health -= value;
if (Health <= 0)
{
Health = 0;
// Death animation + menu
Time.timeScale = 0f;
deathScreen.GetComponent<DeathScreen>().ShowScreen();
} else
{
// Damage animation
}
}
public void Heal()
{
Health += HealValue;
if (Health > MaxHealth)
{
Health = MaxHealth;
}
}
}