Files
Vampire-Survivor/Assets/UI/Pause Menu/Pause Menu.cs
T

26 lines
553 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) && transform.parent.gameObject.activeSelf)
{
Time.timeScale = 1f;
transform.parent.gameObject.SetActive(false);
}
}
public void Resume()
{
Time.timeScale = 1f;
transform.parent.gameObject.SetActive(false);
}
public void Quit()
{
SceneManager.LoadScene("Main", LoadSceneMode.Single);
}
}