+ Base of a game UI
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace client
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{
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internal class GameUI
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{
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private int score1;
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private int score2;
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public GameUI() { }
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public void Draw(SpriteBatch spriteBatch, SpriteFont font, Size2 windowSize)
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{
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// Mid lines
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for(int i = 0; i < windowSize.Height / 21; i++)
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{
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if (i%2==0)
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{
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spriteBatch.DrawLine(
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new Vector2(windowSize.Width / 2, windowSize.Height / 21 * i),
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new Vector2(windowSize.Width / 2, windowSize.Height / 21 * (i+1)),
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Color.White
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);
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}
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}
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// Scores
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int spacing = 25;
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spriteBatch.DrawString(font, $"{score1}", new Vector2(windowSize.Width / 2 - font.MeasureString($"{score1}").X - spacing, 5), Color.LightGray);
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spriteBatch.DrawString(font, $"{score2}", new Vector2(windowSize.Width / 2 + spacing, 5), Color.LightGray);
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}
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public void Update(int _score1, int _score2)
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{
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score1 = _score1;
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score2 = _score2;
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}
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}
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}
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