Fix: Kills count rest in restart
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@@ -17,6 +17,9 @@ public class EndScene : MonoBehaviour
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public void RestartGame()
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{
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SceneManager.LoadScene("Game");
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GameManager.MayorKills = 0;
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GameManager.MinautorKills = 0;
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GameManager.BringerOfDeathKills = 0;
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}
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public void MainMenu()
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