Refactorisation

This commit is contained in:
2023-10-23 11:56:24 +02:00
parent 18237e3a0b
commit 600545e0f1
31 changed files with 102 additions and 102 deletions
+2 -2
View File
@@ -2,13 +2,13 @@ using UnityEngine;
public class UpgradesData : MonoBehaviour
{
[SerializeField] private TextAsset upgradesJSON;
[SerializeField] private TextAsset _upgradesJSON;
public Upgrades upgrades;
private void Awake()
{
upgrades = JsonUtility.FromJson<Upgrades>(upgradesJSON.text);
upgrades = JsonUtility.FromJson<Upgrades>(_upgradesJSON.text);
}
}
+1 -1
View File
@@ -11,7 +11,7 @@ public class Ennemy : MonoBehaviour
private SpriteRenderer _sr;
private Transform _player;
public static float StartLife = 100;
public static float StartLife = 100f;
public float Life;
public float Speed = .1f;
public int Damages = 1;
+17 -13
View File
@@ -39,8 +39,8 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5162058273174827349}
- {fileID: 4152598028236711869}
- {fileID: 4740856695113674186}
- {fileID: 1598670840411184170}
- {fileID: 5865658617547034318}
- {fileID: 749125587594098812}
@@ -238,7 +238,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 32f5e7611866dce4ab320c814d279d84, type: 3}
m_Name:
m_EditorClassIdentifier:
lookOnRight: 1
LookOnRight: 1
--- !u!114 &7397454076540391921
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -273,14 +273,14 @@ MonoBehaviour:
BeamDamages: 50
BeamFrequency: 5
BeamLife: 0.5
HorizontalBeam: 0
VerticalBeam: 0
SwordsHaloRadius: 1
SwordsDamages: 25
SwordsQuantity: 5
ArrowDamages: 15
ArrowFrequency: 2
ArrowRange: 5
laserOnX: 0
laserOnY: 0
pauseMenu: {fileID: 1161238801143918071}
deathScreen: {fileID: 8536456763282141865}
_upgradeScreen: {fileID: 3552072345333957438}
@@ -296,8 +296,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ce23672c2f6b5bd42adf4a7776a52005, type: 3}
m_Name:
m_EditorClassIdentifier:
laser: {fileID: 4893257253370123985, guid: 95cb513377bf0e248bd66d6f7ddae920, type: 3}
arrow: {fileID: 6280786298679187013, guid: 856a449688373494987701d49b79a7af, type: 3}
_beam: {fileID: 4893257253370123985, guid: 95cb513377bf0e248bd66d6f7ddae920, type: 3}
_arrow: {fileID: 6280786298679187013, guid: 856a449688373494987701d49b79a7af, type: 3}
--- !u!114 &4761054675786854393
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -310,10 +310,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e6db2d9573175344fa4455c70d440232, type: 3}
m_Name:
m_EditorClassIdentifier:
Mayor: {fileID: 0}
Minautor: {fileID: 0}
BringerOfDeath: {fileID: 0}
--- !u!1001 &993819705047970090
Mayor: {fileID: 6061697268588932327, guid: 797fec3354cfff54e95743a263e79f8f, type: 3}
Minautor: {fileID: 1374640533067853523, guid: 5115e3c062ab0d94c993c9a01963c9bb, type: 3}
BringerOfDeath: {fileID: 1631754574535955224, guid: 7339e2869a0a9d241b10f5d0a658ff4d, type: 3}
--- !u!1001 &838647460435930549
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
@@ -323,7 +323,7 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 3957911104700806788, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
propertyPath: m_Name
value: Halo
value: Sword Halo
objectReference: {fileID: 0}
- target: {fileID: 5476423095808072928, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
propertyPath: m_LocalPosition.x
@@ -370,10 +370,10 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
--- !u!4 &4740856695113674186 stripped
--- !u!4 &5162058273174827349 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5476423095808072928, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
m_PrefabInstance: {fileID: 993819705047970090}
m_PrefabInstance: {fileID: 838647460435930549}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &1611953582756194365
PrefabInstance:
@@ -631,6 +631,10 @@ PrefabInstance:
propertyPath: m_Name
value: Upgrade Screen
objectReference: {fileID: 0}
- target: {fileID: 113215708914507097, guid: c16dc07d15aa39d4ba76ea86b13d279e, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4232304121047868955, guid: c16dc07d15aa39d4ba76ea86b13d279e, type: 3}
propertyPath: m_LocalPosition.x
value: 0
+2 -3
View File
@@ -17,6 +17,8 @@ public class PlayerManager : MonoBehaviour
public float BeamDamages = 50f;
public float BeamFrequency = 5f;
public float BeamLife = 0.5f;
public float HorizontalBeam = 0f;
public float VerticalBeam = 0f;
public float SwordsHaloRadius = 1f;
public float SwordsDamages = 25f;
@@ -26,9 +28,6 @@ public class PlayerManager : MonoBehaviour
public float ArrowFrequency = 2f;
public float ArrowRange = 5f;
public float laserOnX = 0f;
public float laserOnY = 0f;
[SerializeField]
private GameObject pauseMenu;
[SerializeField]
+3 -3
View File
@@ -7,7 +7,7 @@ public class PlayerMovements : MonoBehaviour
private Animator _animator;
private PlayerManager _pm;
public bool lookOnRight = true;
public bool LookOnRight = true;
private void Start()
{
@@ -28,11 +28,11 @@ public class PlayerMovements : MonoBehaviour
if (moveH < 0)
{
_sr.flipX = true;
lookOnRight = false;
LookOnRight = false;
} else if (moveH > 0)
{
_sr.flipX = false;
lookOnRight = true;
LookOnRight = true;
}
/** --- update animator -------------------------------------------*/
+23 -24
View File
@@ -4,28 +4,27 @@ using UnityEngine;
[RequireComponent (typeof(PlayerMovements))]
public class PlayerWeapons : MonoBehaviour
{
[SerializeField] private GameObject laser;
[SerializeField] private GameObject _beam;
[SerializeField] private GameObject arrow;
[SerializeField] private GameObject _arrow;
private PlayerMovements _pm;
private PlayerManager _manager;
private float oldBeamFrequency;
private bool oldBeamX;
private bool oldBeamY;
private float _oldBeamFrequency;
private bool _oldHorizontalBeam;
private bool _oldVerticalBeam;
private float oldArrowFrequency;
private float _oldArrowFrequency;
private void Start()
{
_pm = GetComponent<PlayerMovements>();
_manager = GetComponent<PlayerManager>();
oldBeamFrequency = _manager.BeamFrequency;
oldBeamX = Convert.ToBoolean(_manager.laserOnX);
oldBeamY = Convert.ToBoolean(_manager.laserOnY);
oldArrowFrequency = _manager.ArrowFrequency;
_oldArrowFrequency = _manager.BeamFrequency;
_oldHorizontalBeam = Convert.ToBoolean(_manager.HorizontalBeam);
_oldVerticalBeam = Convert.ToBoolean(_manager.VerticalBeam);
InvokeRepeating(nameof(ShootBeam), _manager.BeamFrequency, _manager.BeamFrequency);
InvokeRepeating(nameof(ShootArrow), _manager.ArrowFrequency, _manager.ArrowFrequency);
@@ -33,7 +32,7 @@ public class PlayerWeapons : MonoBehaviour
private void FixedUpdate()
{
if (_manager.BeamFrequency != oldBeamFrequency)
if (_manager.BeamFrequency != _oldBeamFrequency)
{
if (_manager.BeamFrequency > 0f)
{
@@ -45,24 +44,24 @@ public class PlayerWeapons : MonoBehaviour
CancelInvoke(nameof(ShootBeam));
ShootBeam();
}
oldBeamFrequency = _manager.BeamFrequency;
_oldBeamFrequency = _manager.BeamFrequency;
}
if (_manager.BeamFrequency == 0)
{
if (oldBeamX != Convert.ToBoolean(_manager.laserOnX) || oldBeamY != Convert.ToBoolean(_manager.laserOnY))
if (_oldHorizontalBeam != Convert.ToBoolean(_manager.HorizontalBeam) || _oldVerticalBeam != Convert.ToBoolean(_manager.VerticalBeam))
{
foreach (var beam in GameObject.FindGameObjectsWithTag("Beam"))
{
Destroy(beam);
}
oldBeamX = Convert.ToBoolean(_manager.laserOnX);
oldBeamY = Convert.ToBoolean(_manager.laserOnY);
_oldVerticalBeam = Convert.ToBoolean(_manager.VerticalBeam);
_oldVerticalBeam = Convert.ToBoolean(_manager.VerticalBeam);
ShootBeam();
}
}
if (_manager.ArrowFrequency != oldArrowFrequency)
if (_manager.ArrowFrequency != _oldBeamFrequency)
{
CancelInvoke(nameof(ShootArrow));
InvokeRepeating(nameof(ShootArrow), _manager.ArrowFrequency, _manager.ArrowFrequency);
@@ -71,17 +70,17 @@ public class PlayerWeapons : MonoBehaviour
private void ShootBeam()
{
Instantiate(laser, transform.position, Quaternion.identity, transform);
Instantiate(_beam, transform.position, Quaternion.identity, transform);
if (_manager.laserOnX > 0)
if (_manager.HorizontalBeam > 0)
{
Instantiate(laser, transform.position, Quaternion.Euler(0, 0, 180), transform);
Instantiate(_beam, transform.position, Quaternion.Euler(0, 0, 180), transform);
}
if (_manager.laserOnY > 0)
if (_manager.VerticalBeam > 0)
{
Instantiate(laser, transform.position, Quaternion.Euler(0, 0, 90), transform);
Instantiate(laser, transform.position, Quaternion.Euler(0, 0, 270), transform);
Instantiate(_beam, transform.position, Quaternion.Euler(0, 0, 90), transform);
Instantiate(_beam, transform.position, Quaternion.Euler(0, 0, 270), transform);
}
}
@@ -112,8 +111,8 @@ public class PlayerWeapons : MonoBehaviour
// Shoot arrow
if (target != null)
{
GameObject spawnedArrow = Instantiate(arrow, transform.position, Quaternion.identity);
spawnedArrow.GetComponent<Arrow>().target = target;
GameObject spawnedArrow = Instantiate(_arrow, transform.position, Quaternion.identity);
spawnedArrow.GetComponent<Arrow>().Target = target;
}
}
}
+15 -15
View File
@@ -10,13 +10,13 @@ public class Spawner : MonoBehaviour
private float _radius = 5f;
[SerializeField] private int spawnedMayors = 0;
[SerializeField] private int spawnedMinautor = 0;
[SerializeField] private int spawnedBringerOfDeath = 0;
private int _spawnedMayors = 0;
private int _spawnedMinautor = 0;
private int _spawnedBringerOfDeath = 0;
private readonly int mayorsLimit = 300;
private readonly int minautorsLimit = 15;
private readonly int bringerOfDeathLimit = 5;
private readonly int _mayorsLimit = 300;
private readonly int _minautorsLimit = 15;
private readonly int _bringerOfDeathLimit = 5;
private void Awake()
{
@@ -36,9 +36,9 @@ public class Spawner : MonoBehaviour
private void Update()
{
spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Mayor")).Length;
spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Minautor")).Length;
spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Bringer of Death")).Length;
_spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Mayor")).Length;
_spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Minautor")).Length;
_spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Bringer of Death")).Length;
}
private void SpawnWave()
@@ -54,9 +54,9 @@ public class Spawner : MonoBehaviour
int retries = 0;
while (
(enemyName == "Mayor" && spawnedMayors >= mayorsLimit) ||
(enemyName == "Minautor" && spawnedMinautor >= minautorsLimit) ||
(enemyName == "Bringer of Death" && spawnedBringerOfDeath >= bringerOfDeathLimit)
(enemyName == "Mayor" && _spawnedMayors >= _mayorsLimit) ||
(enemyName == "Minautor" && _spawnedMinautor >= _minautorsLimit) ||
(enemyName == "Bringer of Death" && _spawnedBringerOfDeath >= _bringerOfDeathLimit)
)
{
enemyToSpawn = ChooseEnemy();
@@ -72,13 +72,13 @@ public class Spawner : MonoBehaviour
switch (enemyName)
{
case "Mayor":
spawnedMayors++;
_spawnedMayors++;
break;
case "Minautor":
spawnedMinautor++;
_spawnedMinautor++;
break;
case "Bringer":
spawnedBringerOfDeath++;
_spawnedBringerOfDeath++;
break;
}
+2 -2
View File
@@ -38,13 +38,13 @@
},
{
"name": "2 Horizontal beams",
"paramName": "laserOnX",
"paramName": "HorizontalBeam",
"maxValue": 1,
"value": 1
},
{
"name": "2 Vertical beams",
"paramName": "laserOnY",
"paramName": "VerticalBeam",
"maxValue": 1,
"value": 1
},
+4 -4
View File
@@ -5,13 +5,13 @@ using UnityEngine.SceneManagement;
public class EndScene : MonoBehaviour
{
[SerializeField]
private TMP_Text mayorsText, minautorsText, bringerOfDeathText;
private TMP_Text _mayorsText, _minautorsText, _bringerOfDeathText;
private void Start()
{
mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
_mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
_minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
_bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
}
public void RestartGame()
+2 -2
View File
@@ -45,8 +45,8 @@ public class PauseMenu : MonoBehaviour
_beamDamages.SetText($"Beam Damages: {_manager.BeamDamages}");
_beamFrequency.SetText($"Beam Frequency: {_manager.BeamFrequency}s");
_beamLife.SetText($"Beam Life: {_manager.BeamLife}s");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.laserOnX) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.laserOnY) ? "Yes": "No")}");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.HorizontalBeam) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.VerticalBeam) ? "Yes": "No")}");
_swordDamages.SetText($"Sword Damages: {_manager.SwordsDamages}");
_swordQuantity.SetText($"Swords Quantity: {_manager.SwordsQuantity}");
_swordHaloRadius.SetText($"Sword Halo Radius: {_manager.SwordsHaloRadius * 1.5}m");
+3 -3
View File
@@ -6,7 +6,7 @@ using UnityEngine;
public class StartUI : MonoBehaviour
{
[SerializeField]
private TMP_Text text;
private TMP_Text _text;
private void Awake()
{
@@ -21,9 +21,9 @@ public class StartUI : MonoBehaviour
private IEnumerator Settlement()
{
yield return new WaitForSecondsRealtime(1f);
text.SetText("2");
_text.SetText("2");
yield return new WaitForSecondsRealtime(1f);
text.SetText("1");
_text.SetText("1");
yield return new WaitForSecondsRealtime(1f);
Time.timeScale = 1f;
Destroy(gameObject);
+2 -2
View File
@@ -191,7 +191,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 1
m_AdditionalShaderChannelsFlag: 0
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
@@ -281,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4bbb960039366744fb92e6242d1a345d, type: 3}
m_Name:
m_EditorClassIdentifier:
text: {fileID: 2676709033308988721}
_text: {fileID: 2676709033308988721}
+5 -6
View File
@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
@@ -11,7 +10,7 @@ using Random = UnityEngine.Random;
public class UpgradeScreen : MonoBehaviour
{
[SerializeField]
private List<Button> buttons = new();
private List<Button> _buttons = new();
private Upgrade[] _upgrades;
private PlayerManager _manager;
@@ -26,7 +25,7 @@ public class UpgradeScreen : MonoBehaviour
public void GenerateChoice()
{
Upgrade[] choosen = new Upgrade[buttons.Count];
Upgrade[] choosen = new Upgrade[_buttons.Count];
while (choosen.Length != choosen.Distinct().Count())
{
@@ -34,7 +33,7 @@ public class UpgradeScreen : MonoBehaviour
{
Upgrade choosenUpgrade = _upgrades[Random.Range(0, _upgrades.Length)];
bool beamCondition = (choosenUpgrade.paramName == "laserOnX" && _manager.laserOnX >= 1) || (choosenUpgrade.paramName == "laserOnY" && _manager.laserOnY >= 1);
bool beamCondition = (choosenUpgrade.paramName == "HorizontalBeam" && _manager.HorizontalBeam >= 1) || (choosenUpgrade.paramName == "VerticalBeam" && _manager.VerticalBeam >= 1);
bool beamFrequencyCondition = (choosenUpgrade.paramName == "BeamFrequency" && _manager.BeamFrequency <= 0);
bool arrowFrequency = (choosenUpgrade.paramName == "ArrowFrequency" && _manager.ArrowFrequency <= 0.5f);
@@ -42,7 +41,7 @@ public class UpgradeScreen : MonoBehaviour
{
choosenUpgrade = _upgrades[Random.Range(0, _upgrades.Length)];
beamCondition = (choosenUpgrade.paramName == "laserOnX" && _manager.laserOnX >= 1) || (choosenUpgrade.paramName == "laserOnY" && _manager.laserOnY >= 1);
beamCondition = (choosenUpgrade.paramName == "HorizontalBeam" && _manager.HorizontalBeam >= 1) || (choosenUpgrade.paramName == "VerticalBeam" && _manager.VerticalBeam >= 1);
beamFrequencyCondition = (choosenUpgrade.paramName == "BeamFrequency" && _manager.BeamFrequency <= 0);
arrowFrequency = (choosenUpgrade.paramName == "ArrowFrequency" && _manager.ArrowFrequency <= 0.5f);
};
@@ -51,7 +50,7 @@ public class UpgradeScreen : MonoBehaviour
}
}
foreach (var button in buttons.Select((value, i) => new {i, value}))
foreach (var button in _buttons.Select((value, i) => new {i, value}))
{
button.value.GetComponentInChildren<TMP_Text>().SetText(choosen[button.i].name);
button.value.GetComponent<Button>().onClick.AddListener(() => { UpgradePlayer(button.value, _upgrades, _manager); });
@@ -46,7 +46,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9e0d6eae981931e49af7552730883326, type: 3}
m_Name:
m_EditorClassIdentifier:
buttons:
_buttons:
- {fileID: 84359638430006894}
- {fileID: 6549512925133430735}
- {fileID: 451137559467290092}
@@ -62,7 +62,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 132f6eb0a04c6614d9ebb227a443e2a6, type: 3}
m_Name:
m_EditorClassIdentifier:
upgradesJSON: {fileID: 4900000, guid: aaa2ab8454f62084e836d4c194574793, type: 3}
_upgradesJSON: {fileID: 4900000, guid: aaa2ab8454f62084e836d4c194574793, type: 3}
upgrades:
upgrades: []
--- !u!1 &587910270085467340
+3 -3
View File
@@ -2,7 +2,7 @@ using UnityEngine;
public class Arrow : MonoBehaviour
{
public GameObject target;
public GameObject Target;
private PlayerManager _manager;
@@ -13,12 +13,12 @@ public class Arrow : MonoBehaviour
private void Update()
{
if (target == null)
if (Target == null)
{
Destroy(gameObject);
return;
}
transform.position = Vector3.MoveTowards(transform.position, target.transform.position, 20f * Time.deltaTime);
transform.position = Vector3.MoveTowards(transform.position, Target.transform.position, 20f * Time.deltaTime);
}
private void OnTriggerEnter2D(Collider2D collision)
@@ -1,9 +1,8 @@
using System;
using System.Collections;
using UnityEngine;
[RequireComponent (typeof(BoxCollider2D))]
public class LaserBeam : MonoBehaviour
public class Beam : MonoBehaviour
{
private PlayerManager _manager;
private PlayerMovements _movements;
@@ -20,9 +19,9 @@ public class LaserBeam : MonoBehaviour
private void Update()
{
if (_manager.laserOnX == 0)
if (_manager.HorizontalBeam == 0)
{
if (!_movements.lookOnRight)
if (!_movements.LookOnRight)
{
transform.rotation = Quaternion.Euler(0f, 180f, 0f);
} else
@@ -94,9 +94,9 @@ GameObject:
m_Component:
- component: {fileID: 4430932250055150325}
- component: {fileID: 3148908794889564978}
- component: {fileID: 1475843655422961594}
- component: {fileID: 7468774557436471496}
m_Layer: 0
m_Name: Laser Beam
m_Name: Beam
m_TagString: Beam
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -163,7 +163,7 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 50, y: 0.16}
m_EdgeRadius: 0
--- !u!114 &1475843655422961594
--- !u!114 &7468774557436471496
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 5476423095808072928}
- component: {fileID: -8230784050683220836}
m_Layer: 0
m_Name: Halo
m_Name: Sword Halo
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

Before

Width:  |  Height:  |  Size: 224 B

After

Width:  |  Height:  |  Size: 224 B

@@ -1,13 +1,13 @@
using System.Collections.Generic;
using UnityEngine;
public class Halo : MonoBehaviour
public class SwordHalo : MonoBehaviour
{
[SerializeField]
private GameObject _sword;
private PlayerManager _manager;
private List<GameObject> swords = new();
private List<GameObject> _swords = new();
private float _oldRadius;
private int _oldSwordsCount;
@@ -27,7 +27,7 @@ public class Halo : MonoBehaviour
Quaternion.identity,
transform
);
swords.Add(sword);
_swords.Add(sword);
}
}
@@ -57,9 +57,9 @@ public class Halo : MonoBehaviour
{
for (int i = 0; i < _oldSwordsCount; i++)
{
Destroy(swords[i]);
Destroy(_swords[i]);
}
swords.Clear();
_swords.Clear();
float angle = Mathf.PI * 2f / _manager.SwordsQuantity;
for (int i = 0; i < _manager.SwordsQuantity; i++)
@@ -70,7 +70,7 @@ public class Halo : MonoBehaviour
Quaternion.identity,
transform
);
swords.Add(sword);
_swords.Add(sword);
}
}
@@ -78,9 +78,9 @@ public class Halo : MonoBehaviour
{
for (int i = 0; i < _manager.SwordsQuantity; i++)
{
DestroyImmediate(swords[i]);
DestroyImmediate(_swords[i]);
}
swords.Clear();
_swords.Clear();
float angle = Mathf.PI * 2f / _manager.SwordsQuantity;
for (int i = 0; i < _manager.SwordsQuantity; i++)
@@ -91,7 +91,7 @@ public class Halo : MonoBehaviour
Quaternion.identity,
transform
);
swords.Add(sword);
_swords.Add(sword);
}
}
}