Refactorisation
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@@ -11,7 +11,7 @@ public class Ennemy : MonoBehaviour
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private SpriteRenderer _sr;
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private Transform _player;
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public static float StartLife = 100;
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public static float StartLife = 100f;
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public float Life;
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public float Speed = .1f;
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public int Damages = 1;
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