Refactorisation

This commit is contained in:
2023-10-23 11:56:24 +02:00
parent 18237e3a0b
commit 600545e0f1
31 changed files with 102 additions and 102 deletions
+17 -13
View File
@@ -39,8 +39,8 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5162058273174827349}
- {fileID: 4152598028236711869}
- {fileID: 4740856695113674186}
- {fileID: 1598670840411184170}
- {fileID: 5865658617547034318}
- {fileID: 749125587594098812}
@@ -238,7 +238,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 32f5e7611866dce4ab320c814d279d84, type: 3}
m_Name:
m_EditorClassIdentifier:
lookOnRight: 1
LookOnRight: 1
--- !u!114 &7397454076540391921
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -273,14 +273,14 @@ MonoBehaviour:
BeamDamages: 50
BeamFrequency: 5
BeamLife: 0.5
HorizontalBeam: 0
VerticalBeam: 0
SwordsHaloRadius: 1
SwordsDamages: 25
SwordsQuantity: 5
ArrowDamages: 15
ArrowFrequency: 2
ArrowRange: 5
laserOnX: 0
laserOnY: 0
pauseMenu: {fileID: 1161238801143918071}
deathScreen: {fileID: 8536456763282141865}
_upgradeScreen: {fileID: 3552072345333957438}
@@ -296,8 +296,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ce23672c2f6b5bd42adf4a7776a52005, type: 3}
m_Name:
m_EditorClassIdentifier:
laser: {fileID: 4893257253370123985, guid: 95cb513377bf0e248bd66d6f7ddae920, type: 3}
arrow: {fileID: 6280786298679187013, guid: 856a449688373494987701d49b79a7af, type: 3}
_beam: {fileID: 4893257253370123985, guid: 95cb513377bf0e248bd66d6f7ddae920, type: 3}
_arrow: {fileID: 6280786298679187013, guid: 856a449688373494987701d49b79a7af, type: 3}
--- !u!114 &4761054675786854393
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -310,10 +310,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e6db2d9573175344fa4455c70d440232, type: 3}
m_Name:
m_EditorClassIdentifier:
Mayor: {fileID: 0}
Minautor: {fileID: 0}
BringerOfDeath: {fileID: 0}
--- !u!1001 &993819705047970090
Mayor: {fileID: 6061697268588932327, guid: 797fec3354cfff54e95743a263e79f8f, type: 3}
Minautor: {fileID: 1374640533067853523, guid: 5115e3c062ab0d94c993c9a01963c9bb, type: 3}
BringerOfDeath: {fileID: 1631754574535955224, guid: 7339e2869a0a9d241b10f5d0a658ff4d, type: 3}
--- !u!1001 &838647460435930549
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
@@ -323,7 +323,7 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 3957911104700806788, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
propertyPath: m_Name
value: Halo
value: Sword Halo
objectReference: {fileID: 0}
- target: {fileID: 5476423095808072928, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
propertyPath: m_LocalPosition.x
@@ -370,10 +370,10 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
--- !u!4 &4740856695113674186 stripped
--- !u!4 &5162058273174827349 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5476423095808072928, guid: fd7d128113472244d88a3fc511da99a0, type: 3}
m_PrefabInstance: {fileID: 993819705047970090}
m_PrefabInstance: {fileID: 838647460435930549}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &1611953582756194365
PrefabInstance:
@@ -631,6 +631,10 @@ PrefabInstance:
propertyPath: m_Name
value: Upgrade Screen
objectReference: {fileID: 0}
- target: {fileID: 113215708914507097, guid: c16dc07d15aa39d4ba76ea86b13d279e, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4232304121047868955, guid: c16dc07d15aa39d4ba76ea86b13d279e, type: 3}
propertyPath: m_LocalPosition.x
value: 0
+2 -3
View File
@@ -17,6 +17,8 @@ public class PlayerManager : MonoBehaviour
public float BeamDamages = 50f;
public float BeamFrequency = 5f;
public float BeamLife = 0.5f;
public float HorizontalBeam = 0f;
public float VerticalBeam = 0f;
public float SwordsHaloRadius = 1f;
public float SwordsDamages = 25f;
@@ -26,9 +28,6 @@ public class PlayerManager : MonoBehaviour
public float ArrowFrequency = 2f;
public float ArrowRange = 5f;
public float laserOnX = 0f;
public float laserOnY = 0f;
[SerializeField]
private GameObject pauseMenu;
[SerializeField]
+3 -3
View File
@@ -7,7 +7,7 @@ public class PlayerMovements : MonoBehaviour
private Animator _animator;
private PlayerManager _pm;
public bool lookOnRight = true;
public bool LookOnRight = true;
private void Start()
{
@@ -28,11 +28,11 @@ public class PlayerMovements : MonoBehaviour
if (moveH < 0)
{
_sr.flipX = true;
lookOnRight = false;
LookOnRight = false;
} else if (moveH > 0)
{
_sr.flipX = false;
lookOnRight = true;
LookOnRight = true;
}
/** --- update animator -------------------------------------------*/
+23 -24
View File
@@ -4,28 +4,27 @@ using UnityEngine;
[RequireComponent (typeof(PlayerMovements))]
public class PlayerWeapons : MonoBehaviour
{
[SerializeField] private GameObject laser;
[SerializeField] private GameObject _beam;
[SerializeField] private GameObject arrow;
[SerializeField] private GameObject _arrow;
private PlayerMovements _pm;
private PlayerManager _manager;
private float oldBeamFrequency;
private bool oldBeamX;
private bool oldBeamY;
private float _oldBeamFrequency;
private bool _oldHorizontalBeam;
private bool _oldVerticalBeam;
private float oldArrowFrequency;
private float _oldArrowFrequency;
private void Start()
{
_pm = GetComponent<PlayerMovements>();
_manager = GetComponent<PlayerManager>();
oldBeamFrequency = _manager.BeamFrequency;
oldBeamX = Convert.ToBoolean(_manager.laserOnX);
oldBeamY = Convert.ToBoolean(_manager.laserOnY);
oldArrowFrequency = _manager.ArrowFrequency;
_oldArrowFrequency = _manager.BeamFrequency;
_oldHorizontalBeam = Convert.ToBoolean(_manager.HorizontalBeam);
_oldVerticalBeam = Convert.ToBoolean(_manager.VerticalBeam);
InvokeRepeating(nameof(ShootBeam), _manager.BeamFrequency, _manager.BeamFrequency);
InvokeRepeating(nameof(ShootArrow), _manager.ArrowFrequency, _manager.ArrowFrequency);
@@ -33,7 +32,7 @@ public class PlayerWeapons : MonoBehaviour
private void FixedUpdate()
{
if (_manager.BeamFrequency != oldBeamFrequency)
if (_manager.BeamFrequency != _oldBeamFrequency)
{
if (_manager.BeamFrequency > 0f)
{
@@ -45,24 +44,24 @@ public class PlayerWeapons : MonoBehaviour
CancelInvoke(nameof(ShootBeam));
ShootBeam();
}
oldBeamFrequency = _manager.BeamFrequency;
_oldBeamFrequency = _manager.BeamFrequency;
}
if (_manager.BeamFrequency == 0)
{
if (oldBeamX != Convert.ToBoolean(_manager.laserOnX) || oldBeamY != Convert.ToBoolean(_manager.laserOnY))
if (_oldHorizontalBeam != Convert.ToBoolean(_manager.HorizontalBeam) || _oldVerticalBeam != Convert.ToBoolean(_manager.VerticalBeam))
{
foreach (var beam in GameObject.FindGameObjectsWithTag("Beam"))
{
Destroy(beam);
}
oldBeamX = Convert.ToBoolean(_manager.laserOnX);
oldBeamY = Convert.ToBoolean(_manager.laserOnY);
_oldVerticalBeam = Convert.ToBoolean(_manager.VerticalBeam);
_oldVerticalBeam = Convert.ToBoolean(_manager.VerticalBeam);
ShootBeam();
}
}
if (_manager.ArrowFrequency != oldArrowFrequency)
if (_manager.ArrowFrequency != _oldBeamFrequency)
{
CancelInvoke(nameof(ShootArrow));
InvokeRepeating(nameof(ShootArrow), _manager.ArrowFrequency, _manager.ArrowFrequency);
@@ -71,17 +70,17 @@ public class PlayerWeapons : MonoBehaviour
private void ShootBeam()
{
Instantiate(laser, transform.position, Quaternion.identity, transform);
Instantiate(_beam, transform.position, Quaternion.identity, transform);
if (_manager.laserOnX > 0)
if (_manager.HorizontalBeam > 0)
{
Instantiate(laser, transform.position, Quaternion.Euler(0, 0, 180), transform);
Instantiate(_beam, transform.position, Quaternion.Euler(0, 0, 180), transform);
}
if (_manager.laserOnY > 0)
if (_manager.VerticalBeam > 0)
{
Instantiate(laser, transform.position, Quaternion.Euler(0, 0, 90), transform);
Instantiate(laser, transform.position, Quaternion.Euler(0, 0, 270), transform);
Instantiate(_beam, transform.position, Quaternion.Euler(0, 0, 90), transform);
Instantiate(_beam, transform.position, Quaternion.Euler(0, 0, 270), transform);
}
}
@@ -112,8 +111,8 @@ public class PlayerWeapons : MonoBehaviour
// Shoot arrow
if (target != null)
{
GameObject spawnedArrow = Instantiate(arrow, transform.position, Quaternion.identity);
spawnedArrow.GetComponent<Arrow>().target = target;
GameObject spawnedArrow = Instantiate(_arrow, transform.position, Quaternion.identity);
spawnedArrow.GetComponent<Arrow>().Target = target;
}
}
}
+15 -15
View File
@@ -10,13 +10,13 @@ public class Spawner : MonoBehaviour
private float _radius = 5f;
[SerializeField] private int spawnedMayors = 0;
[SerializeField] private int spawnedMinautor = 0;
[SerializeField] private int spawnedBringerOfDeath = 0;
private int _spawnedMayors = 0;
private int _spawnedMinautor = 0;
private int _spawnedBringerOfDeath = 0;
private readonly int mayorsLimit = 300;
private readonly int minautorsLimit = 15;
private readonly int bringerOfDeathLimit = 5;
private readonly int _mayorsLimit = 300;
private readonly int _minautorsLimit = 15;
private readonly int _bringerOfDeathLimit = 5;
private void Awake()
{
@@ -36,9 +36,9 @@ public class Spawner : MonoBehaviour
private void Update()
{
spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Mayor")).Length;
spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Minautor")).Length;
spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Bringer of Death")).Length;
_spawnedMayors = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Mayor")).Length;
_spawnedMinautor = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Minautor")).Length;
_spawnedBringerOfDeath = Array.FindAll(GameObject.FindGameObjectsWithTag("Ennemy"), (value) => value.name.Contains("Bringer of Death")).Length;
}
private void SpawnWave()
@@ -54,9 +54,9 @@ public class Spawner : MonoBehaviour
int retries = 0;
while (
(enemyName == "Mayor" && spawnedMayors >= mayorsLimit) ||
(enemyName == "Minautor" && spawnedMinautor >= minautorsLimit) ||
(enemyName == "Bringer of Death" && spawnedBringerOfDeath >= bringerOfDeathLimit)
(enemyName == "Mayor" && _spawnedMayors >= _mayorsLimit) ||
(enemyName == "Minautor" && _spawnedMinautor >= _minautorsLimit) ||
(enemyName == "Bringer of Death" && _spawnedBringerOfDeath >= _bringerOfDeathLimit)
)
{
enemyToSpawn = ChooseEnemy();
@@ -72,13 +72,13 @@ public class Spawner : MonoBehaviour
switch (enemyName)
{
case "Mayor":
spawnedMayors++;
_spawnedMayors++;
break;
case "Minautor":
spawnedMinautor++;
_spawnedMinautor++;
break;
case "Bringer":
spawnedBringerOfDeath++;
_spawnedBringerOfDeath++;
break;
}