Refactorisation
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@@ -17,6 +17,8 @@ public class PlayerManager : MonoBehaviour
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public float BeamDamages = 50f;
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public float BeamFrequency = 5f;
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public float BeamLife = 0.5f;
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public float HorizontalBeam = 0f;
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public float VerticalBeam = 0f;
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public float SwordsHaloRadius = 1f;
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public float SwordsDamages = 25f;
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@@ -26,9 +28,6 @@ public class PlayerManager : MonoBehaviour
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public float ArrowFrequency = 2f;
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public float ArrowRange = 5f;
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public float laserOnX = 0f;
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public float laserOnY = 0f;
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[SerializeField]
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private GameObject pauseMenu;
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[SerializeField]
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