Refactorisation

This commit is contained in:
2023-10-23 11:56:24 +02:00
parent 18237e3a0b
commit 600545e0f1
31 changed files with 102 additions and 102 deletions
+4 -4
View File
@@ -5,13 +5,13 @@ using UnityEngine.SceneManagement;
public class EndScene : MonoBehaviour
{
[SerializeField]
private TMP_Text mayorsText, minautorsText, bringerOfDeathText;
private TMP_Text _mayorsText, _minautorsText, _bringerOfDeathText;
private void Start()
{
mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
_mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
_minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
_bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
}
public void RestartGame()
+2 -2
View File
@@ -45,8 +45,8 @@ public class PauseMenu : MonoBehaviour
_beamDamages.SetText($"Beam Damages: {_manager.BeamDamages}");
_beamFrequency.SetText($"Beam Frequency: {_manager.BeamFrequency}s");
_beamLife.SetText($"Beam Life: {_manager.BeamLife}s");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.laserOnX) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.laserOnY) ? "Yes": "No")}");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.HorizontalBeam) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.VerticalBeam) ? "Yes": "No")}");
_swordDamages.SetText($"Sword Damages: {_manager.SwordsDamages}");
_swordQuantity.SetText($"Swords Quantity: {_manager.SwordsQuantity}");
_swordHaloRadius.SetText($"Sword Halo Radius: {_manager.SwordsHaloRadius * 1.5}m");
+3 -3
View File
@@ -6,7 +6,7 @@ using UnityEngine;
public class StartUI : MonoBehaviour
{
[SerializeField]
private TMP_Text text;
private TMP_Text _text;
private void Awake()
{
@@ -21,9 +21,9 @@ public class StartUI : MonoBehaviour
private IEnumerator Settlement()
{
yield return new WaitForSecondsRealtime(1f);
text.SetText("2");
_text.SetText("2");
yield return new WaitForSecondsRealtime(1f);
text.SetText("1");
_text.SetText("1");
yield return new WaitForSecondsRealtime(1f);
Time.timeScale = 1f;
Destroy(gameObject);
+2 -2
View File
@@ -191,7 +191,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 1
m_AdditionalShaderChannelsFlag: 0
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
@@ -281,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4bbb960039366744fb92e6242d1a345d, type: 3}
m_Name:
m_EditorClassIdentifier:
text: {fileID: 2676709033308988721}
_text: {fileID: 2676709033308988721}
+5 -6
View File
@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
@@ -11,7 +10,7 @@ using Random = UnityEngine.Random;
public class UpgradeScreen : MonoBehaviour
{
[SerializeField]
private List<Button> buttons = new();
private List<Button> _buttons = new();
private Upgrade[] _upgrades;
private PlayerManager _manager;
@@ -26,7 +25,7 @@ public class UpgradeScreen : MonoBehaviour
public void GenerateChoice()
{
Upgrade[] choosen = new Upgrade[buttons.Count];
Upgrade[] choosen = new Upgrade[_buttons.Count];
while (choosen.Length != choosen.Distinct().Count())
{
@@ -34,7 +33,7 @@ public class UpgradeScreen : MonoBehaviour
{
Upgrade choosenUpgrade = _upgrades[Random.Range(0, _upgrades.Length)];
bool beamCondition = (choosenUpgrade.paramName == "laserOnX" && _manager.laserOnX >= 1) || (choosenUpgrade.paramName == "laserOnY" && _manager.laserOnY >= 1);
bool beamCondition = (choosenUpgrade.paramName == "HorizontalBeam" && _manager.HorizontalBeam >= 1) || (choosenUpgrade.paramName == "VerticalBeam" && _manager.VerticalBeam >= 1);
bool beamFrequencyCondition = (choosenUpgrade.paramName == "BeamFrequency" && _manager.BeamFrequency <= 0);
bool arrowFrequency = (choosenUpgrade.paramName == "ArrowFrequency" && _manager.ArrowFrequency <= 0.5f);
@@ -42,7 +41,7 @@ public class UpgradeScreen : MonoBehaviour
{
choosenUpgrade = _upgrades[Random.Range(0, _upgrades.Length)];
beamCondition = (choosenUpgrade.paramName == "laserOnX" && _manager.laserOnX >= 1) || (choosenUpgrade.paramName == "laserOnY" && _manager.laserOnY >= 1);
beamCondition = (choosenUpgrade.paramName == "HorizontalBeam" && _manager.HorizontalBeam >= 1) || (choosenUpgrade.paramName == "VerticalBeam" && _manager.VerticalBeam >= 1);
beamFrequencyCondition = (choosenUpgrade.paramName == "BeamFrequency" && _manager.BeamFrequency <= 0);
arrowFrequency = (choosenUpgrade.paramName == "ArrowFrequency" && _manager.ArrowFrequency <= 0.5f);
};
@@ -51,7 +50,7 @@ public class UpgradeScreen : MonoBehaviour
}
}
foreach (var button in buttons.Select((value, i) => new {i, value}))
foreach (var button in _buttons.Select((value, i) => new {i, value}))
{
button.value.GetComponentInChildren<TMP_Text>().SetText(choosen[button.i].name);
button.value.GetComponent<Button>().onClick.AddListener(() => { UpgradePlayer(button.value, _upgrades, _manager); });
@@ -46,7 +46,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9e0d6eae981931e49af7552730883326, type: 3}
m_Name:
m_EditorClassIdentifier:
buttons:
_buttons:
- {fileID: 84359638430006894}
- {fileID: 6549512925133430735}
- {fileID: 451137559467290092}
@@ -62,7 +62,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 132f6eb0a04c6614d9ebb227a443e2a6, type: 3}
m_Name:
m_EditorClassIdentifier:
upgradesJSON: {fileID: 4900000, guid: aaa2ab8454f62084e836d4c194574793, type: 3}
_upgradesJSON: {fileID: 4900000, guid: aaa2ab8454f62084e836d4c194574793, type: 3}
upgrades:
upgrades: []
--- !u!1 &587910270085467340