Refactorisation

This commit is contained in:
2023-10-23 11:56:24 +02:00
parent 18237e3a0b
commit 600545e0f1
31 changed files with 102 additions and 102 deletions
+4 -4
View File
@@ -5,13 +5,13 @@ using UnityEngine.SceneManagement;
public class EndScene : MonoBehaviour
{
[SerializeField]
private TMP_Text mayorsText, minautorsText, bringerOfDeathText;
private TMP_Text _mayorsText, _minautorsText, _bringerOfDeathText;
private void Start()
{
mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
_mayorsText.SetText($"Mayors killed: {GameManager.MayorKills}");
_minautorsText.SetText($"Minautors killed: {GameManager.MinautorKills}");
_bringerOfDeathText.SetText($"Bringers of Death killed: {GameManager.BringerOfDeathKills}");
}
public void RestartGame()