Refactorisation
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@@ -45,8 +45,8 @@ public class PauseMenu : MonoBehaviour
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_beamDamages.SetText($"Beam Damages: {_manager.BeamDamages}");
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_beamFrequency.SetText($"Beam Frequency: {_manager.BeamFrequency}s");
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_beamLife.SetText($"Beam Life: {_manager.BeamLife}s");
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_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.laserOnX) ? "Yes" : "No")}");
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_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.laserOnY) ? "Yes": "No")}");
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_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.HorizontalBeam) ? "Yes" : "No")}");
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_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.VerticalBeam) ? "Yes": "No")}");
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_swordDamages.SetText($"Sword Damages: {_manager.SwordsDamages}");
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_swordQuantity.SetText($"Swords Quantity: {_manager.SwordsQuantity}");
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_swordHaloRadius.SetText($"Sword Halo Radius: {_manager.SwordsHaloRadius * 1.5}m");
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