Refactorisation

This commit is contained in:
2023-10-23 11:56:24 +02:00
parent 18237e3a0b
commit 600545e0f1
31 changed files with 102 additions and 102 deletions
+2 -2
View File
@@ -45,8 +45,8 @@ public class PauseMenu : MonoBehaviour
_beamDamages.SetText($"Beam Damages: {_manager.BeamDamages}");
_beamFrequency.SetText($"Beam Frequency: {_manager.BeamFrequency}s");
_beamLife.SetText($"Beam Life: {_manager.BeamLife}s");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.laserOnX) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.laserOnY) ? "Yes": "No")}");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.HorizontalBeam) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.VerticalBeam) ? "Yes": "No")}");
_swordDamages.SetText($"Sword Damages: {_manager.SwordsDamages}");
_swordQuantity.SetText($"Swords Quantity: {_manager.SwordsQuantity}");
_swordHaloRadius.SetText($"Sword Halo Radius: {_manager.SwordsHaloRadius * 1.5}m");