Refactorisation

This commit is contained in:
2023-10-23 11:56:24 +02:00
parent 18237e3a0b
commit 600545e0f1
31 changed files with 102 additions and 102 deletions
+3 -3
View File
@@ -6,7 +6,7 @@ using UnityEngine;
public class StartUI : MonoBehaviour
{
[SerializeField]
private TMP_Text text;
private TMP_Text _text;
private void Awake()
{
@@ -21,9 +21,9 @@ public class StartUI : MonoBehaviour
private IEnumerator Settlement()
{
yield return new WaitForSecondsRealtime(1f);
text.SetText("2");
_text.SetText("2");
yield return new WaitForSecondsRealtime(1f);
text.SetText("1");
_text.SetText("1");
yield return new WaitForSecondsRealtime(1f);
Time.timeScale = 1f;
Destroy(gameObject);
+2 -2
View File
@@ -191,7 +191,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 1
m_AdditionalShaderChannelsFlag: 0
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
@@ -281,4 +281,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4bbb960039366744fb92e6242d1a345d, type: 3}
m_Name:
m_EditorClassIdentifier:
text: {fileID: 2676709033308988721}
_text: {fileID: 2676709033308988721}