Display Stats on Pause menu

This commit is contained in:
2023-10-23 11:04:56 +02:00
parent e5889e9332
commit 9f01f671dd
2 changed files with 2451 additions and 116 deletions
+46 -3
View File
@@ -1,21 +1,64 @@
using System;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour public class PauseMenu : MonoBehaviour
{ {
[Header("Character Stats")]
[SerializeField] private TMP_Text _heal;
[SerializeField] private TMP_Text _movementsSpeed;
[Header("Weapons Stats")]
[SerializeField] private TMP_Text _beamDamages;
[SerializeField] private TMP_Text _beamFrequency;
[SerializeField] private TMP_Text _beamLife;
[SerializeField] private TMP_Text _horizontalBeam;
[SerializeField] private TMP_Text _verticalBeam;
[SerializeField] private TMP_Text _swordDamages;
[SerializeField] private TMP_Text _swordQuantity;
[SerializeField] private TMP_Text _swordHaloRadius;
[SerializeField] private TMP_Text _arrowDamages;
[SerializeField] private TMP_Text _arrowRange;
[SerializeField] private TMP_Text _arrowFrequency;
private PlayerManager _manager;
private void Start()
{
_manager = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerManager>();
}
public void Update() public void Update()
{ {
if (Input.GetKeyDown(KeyCode.Escape) && transform.parent.gameObject.activeSelf) if (Input.GetKeyDown(KeyCode.Escape) && gameObject.activeSelf)
{ {
Time.timeScale = 1f; Time.timeScale = 1f;
transform.parent.gameObject.SetActive(false); gameObject.SetActive(false);
} }
// Update Stats Texts
_heal.SetText($"Heal: {_manager.HealValue}/s");
_movementsSpeed.SetText($"Movements Speed: {_manager.Speed}");
_beamDamages.SetText($"Beam Damages: {_manager.BeamDamages}");
_beamFrequency.SetText($"Beam Frequency: {_manager.BeamFrequency}s");
_beamLife.SetText($"Beam Life: {_manager.BeamLife}s");
_horizontalBeam.SetText($"Horizontal Beam: {(Convert.ToBoolean(_manager.laserOnX) ? "Yes" : "No")}");
_verticalBeam.SetText($"Vertical Beam: {(Convert.ToBoolean(_manager.laserOnY) ? "Yes": "No")}");
_swordDamages.SetText($"Sword Damages: {_manager.SwordsDamages}");
_swordQuantity.SetText($"Swords Quantity: {_manager.SwordsQuantity}");
_swordHaloRadius.SetText($"Sword Halo Radius: {_manager.SwordsHaloRadius * 1.5}m");
_arrowDamages.SetText($"Arrow Damages: {_manager.ArrowDamages}");
_arrowRange.SetText($"Arrow Damages: {_manager.ArrowRange}m");
_arrowFrequency.SetText($"Arrow Frequency: {_manager.ArrowFrequency}s");
} }
public void Resume() public void Resume()
{ {
Time.timeScale = 1f; Time.timeScale = 1f;
transform.parent.gameObject.SetActive(false); gameObject.SetActive(false);
} }
public void Quit() public void Quit()
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