Fix pause menu can only be displayed after game started
This commit is contained in:
@@ -7,6 +7,9 @@ public class GameManager : MonoBehaviour
|
||||
public static int MinautorKills = 0;
|
||||
public static int BringerOfDeathKills = 0;
|
||||
|
||||
// Can pause menu
|
||||
public static bool GameStarted = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
Reference in New Issue
Block a user