Fix pause menu can only be displayed after game started
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@@ -52,7 +52,7 @@ public class PlayerManager : MonoBehaviour
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ArrowFrequency = 0.5f;
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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if (Input.GetKeyDown(KeyCode.Escape) && GameManager.GameStarted)
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{
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pauseMenu.SetActive(true);
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Time.timeScale = 0f;
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