Fix pause menu can only be displayed after game started
This commit is contained in:
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
@@ -26,6 +25,7 @@ public class StartUI : MonoBehaviour
|
||||
_text.SetText("1");
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
Time.timeScale = 1f;
|
||||
GameManager.GameStarted = true;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user