Files
2023-10-23 11:56:24 +02:00

28 lines
491 B
C#

using UnityEngine;
public class UpgradesData : MonoBehaviour
{
[SerializeField] private TextAsset _upgradesJSON;
public Upgrades upgrades;
private void Awake()
{
upgrades = JsonUtility.FromJson<Upgrades>(_upgradesJSON.text);
}
}
[System.Serializable]
public class Upgrade
{
public string name;
public string paramName;
public float maxValue;
public float value;
}
[System.Serializable]
public class Upgrades
{
public Upgrade[] upgrades;
}