Files
2023-10-23 12:16:43 +02:00

144 lines
4.0 KiB
C#

using System.Collections;
using UnityEngine;
[
RequireComponent(typeof(SpriteRenderer)),
RequireComponent(typeof(Animator)),
RequireComponent(typeof(BoxCollider2D))
]
public class Enemy : MonoBehaviour
{
private SpriteRenderer _sr;
private Transform _player;
public static float StartLife = 100f;
public float Life;
public float Speed = .1f;
public int Damages = 1;
[SerializeField] private GameObject _orb;
private void Awake()
{
Life = StartLife;
if (transform.parent != null)
{
transform.parent = null;
}
if (transform.position.x < -22f || transform.position.y > 15f || transform.position.x > 25f || transform.position.y < -19.5f)
{
Destroy(gameObject);
}
}
private void Start()
{
_sr = GetComponent<SpriteRenderer>();
_player = GameObject.FindGameObjectWithTag("Player").transform;
InvokeRepeating(nameof(UpgradeSelf), 2f, 10f);
}
private void Update()
{
if (Life <= 0)
{
Destroy(gameObject);
if (gameObject.name.Contains("Mayor"))
{
GameManager.MayorKills++;
for(int i = 0; i < 5; i++)
{
Instantiate(_orb, transform.position, Quaternion.identity);
}
}
else if (gameObject.name.Contains("Minautor"))
{
GameManager.MinautorKills++;
for (int i = 0; i < 5; i++)
{
GameObject _spawnedOrb = Instantiate(_orb, transform.position, Quaternion.identity);
_spawnedOrb.GetComponent<OrbStats>().OrbValue = OrbValues.Ten;
}
}
else if(gameObject.name.Contains("Bringer of Death"))
{
GameManager.BringerOfDeathKills++;
for (int i = 0; i < 2; i++)
{
GameObject _spawnedOrb = Instantiate(_orb, transform.position, Quaternion.identity);
_spawnedOrb.GetComponent<OrbStats>().OrbValue = OrbValues.Hundred;
}
for (int i = 0; i < 5; i++)
{
GameObject _spawnedOrb = Instantiate(_orb, transform.position, Quaternion.identity);
_spawnedOrb.GetComponent<OrbStats>().OrbValue = OrbValues.Ten;
}
}
}
}
private void FixedUpdate()
{
if (_player != null)
{
transform.position = Vector3.MoveTowards(transform.position, _player.transform.position, Speed * Time.deltaTime);
if ((transform.position - _player.transform.position).normalized.x > 0)
{
_sr.flipX = true;
}
else if ((transform.position - _player.transform.position).normalized.x < 0)
{
_sr.flipX = false;
}
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
InvokeRepeating(nameof(AttackPlayer), 0, 1f);
_player.GetComponent<PlayerCollisions>().AnimateHit();
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
CancelInvoke(nameof(AttackPlayer));
}
}
private void AttackPlayer()
{
_player.GetComponent<PlayerManager>().TakeDamage(Damages);
}
public void AnimateHit()
{
StartCoroutine(IAnimateHit());
}
private IEnumerator IAnimateHit()
{
for(int i = 0; i < 6; i++)
{
_sr.color = new Color(_sr.color.r, _sr.color.g, _sr.color.b, 0f);
yield return new WaitForSeconds(.1f);
_sr.color = new Color(_sr.color.r, _sr.color.g, _sr.color.b, 1f);
yield return new WaitForSeconds(.1f);
}
}
private void UpgradeSelf()
{
Damages += 15;
StartLife += 5;
}
}