Files
2023-10-23 12:16:43 +02:00

58 lines
1.5 KiB
Markdown

# Vampire-Survivor
School project in Unity
## Presentation
![Vampire Survivor](./preview.png)
### Description
Replica of the base mechanics of Vampire Survivor game
The player win after 15 minutes.
### Features
#### Player
- Movements with Arrows keys / ZQSD
- 3 differents attacks:
- A temporary laser beam
- A swords halo around the player
- An arrow that shoot the nearest enemy
- Enemies
- Differents specs (speed, health, damage)
- Spawn randomly outside the player screen all along the game
- Move to the player automatically
- Attack the player when in range
- More the game progress, more enemies' specs increase except for the movement speed
- Drop a XP orb when dying
- XP (orbs)
- Give XP to the player when picked
- Disappear after 15 seconds
- When a certain amount of XP is reached, the player level up
- Menus
- Start Menu: Play / Quit
- Pause Menu: Resume / Quit
- Death UI: Before showing the Game Over Menu
- Game Over Menu: Restart / Quit
- Map
- 1 playable map
## Technical
- Unity 2022.3.9f1
- C#
- 2D
## Assets Credits
- [Sanctum Pixel](https://sanctumpixel.itch.io/) for the **Sword man**
- [Szadiart](https://szadiart.itch.io/) for the **RPG Worlds Caves Tilemap**
- [George Chandler](https://george-chandler.itch.io/) for the **Swords pack**
- [Kenam0](https://kenam0.itch.io/) for the **Arrows pack**
- [Ozanoyunbozan](https://ozanoyunbozan.itch.io/) for the **Grumpy mayor**
- [Elthen](https://elthen.itch.io/) for the **Minautor sprites**
- [Clembod](https://clembod.itch.io/) for the **Bringer Of Death**