58 lines
1.5 KiB
Markdown
58 lines
1.5 KiB
Markdown
# Vampire-Survivor
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School project in Unity
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## Presentation
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### Description
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Replica of the base mechanics of Vampire Survivor game
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The player win after 15 minutes.
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### Features
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#### Player
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- Movements with Arrows keys / ZQSD
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- 3 differents attacks:
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- A temporary laser beam
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- A swords halo around the player
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- An arrow that shoot the nearest ennemy
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- Enemies
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- Differents specs (speed, health, damage)
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- Spawn randomly outside the player screen all along the game
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- Move to the player automatically
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- Attack the player when in range
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- More the game progress, more enemies' specs increase except for the movement speed
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- Drop a XP orb when dying
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- XP (orbs)
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- Give XP to the player when picked
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- Disappear after 15 seconds
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- When a certain amount of XP is reached, the player level up
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- Menus
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- Start Menu: Play / Quit
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- Pause Menu: Resume / Quit
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- Death UI: Before showing the Game Over Menu
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- Game Over Menu: Restart / Quit
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- Map
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- 1 playable map
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## Technical
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- Unity 2022.3.9f1
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- C#
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- 2D
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## Assets Credits
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- [Sanctum Pixel](https://sanctumpixel.itch.io/) for the **Sword man**
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- [Szadiart](https://szadiart.itch.io/) for the **RPG Worlds Caves Tilemap**
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- [George Chandler](https://george-chandler.itch.io/) for the **Swords pack**
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- [Kenam0](https://kenam0.itch.io/) for the **Arrows pack**
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- [Ozanoyunbozan](https://ozanoyunbozan.itch.io/) for the **Grumpy mayor**
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- [Elthen](https://elthen.itch.io/) for the **Minautor sprites**
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- [Clembod](https://clembod.itch.io/) for the **Bringer Of Death**
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