Files
Vampire-Survivor/Assets/Weapons/Halo/Sword.cs
T

43 lines
1.1 KiB
C#

using UnityEngine;
[RequireComponent (typeof(BoxCollider2D))]
public class Sword : MonoBehaviour
{
public int Damages = 25;
private PlayerManager _manager;
private void Start()
{
_manager = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerManager>();
}
private void Update()
{
Damages = _manager.SwordsDamages;
RotateSword();
}
private void RotateSword()
{
// LookAt 2D
Vector3 target = transform.parent.position;
// get the angle
Vector3 norTar = (target - transform.position).normalized;
float angle = Mathf.Atan2(norTar.y, norTar.x) * Mathf.Rad2Deg;
// rotate to angle
Quaternion rotation = new();
rotation.eulerAngles = new Vector3(0, 0, angle - 180);
transform.rotation = rotation;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Ennemy") && collision.gameObject != null)
{
collision.GetComponent<Ennemy>().Life -= Damages;
collision.gameObject.GetComponent<Ennemy>().AnimateHit();
}
}
}