Files
Vampire-Survivor/Assets/UI/Upgrade Screen/Upgrade Screen.cs
T
2023-10-23 11:56:24 +02:00

87 lines
3.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
[RequireComponent(typeof(UpgradesData))]
public class UpgradeScreen : MonoBehaviour
{
[SerializeField]
private List<Button> _buttons = new();
private Upgrade[] _upgrades;
private PlayerManager _manager;
private void Start()
{
_manager = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerManager>();
_upgrades = GetComponent<UpgradesData>().upgrades.upgrades;
GenerateChoice();
}
public void GenerateChoice()
{
Upgrade[] choosen = new Upgrade[_buttons.Count];
while (choosen.Length != choosen.Distinct().Count())
{
for(int i = 0; i < choosen.Length; i++)
{
Upgrade choosenUpgrade = _upgrades[Random.Range(0, _upgrades.Length)];
bool beamCondition = (choosenUpgrade.paramName == "HorizontalBeam" && _manager.HorizontalBeam >= 1) || (choosenUpgrade.paramName == "VerticalBeam" && _manager.VerticalBeam >= 1);
bool beamFrequencyCondition = (choosenUpgrade.paramName == "BeamFrequency" && _manager.BeamFrequency <= 0);
bool arrowFrequency = (choosenUpgrade.paramName == "ArrowFrequency" && _manager.ArrowFrequency <= 0.5f);
while (beamCondition || beamFrequencyCondition || arrowFrequency)
{
choosenUpgrade = _upgrades[Random.Range(0, _upgrades.Length)];
beamCondition = (choosenUpgrade.paramName == "HorizontalBeam" && _manager.HorizontalBeam >= 1) || (choosenUpgrade.paramName == "VerticalBeam" && _manager.VerticalBeam >= 1);
beamFrequencyCondition = (choosenUpgrade.paramName == "BeamFrequency" && _manager.BeamFrequency <= 0);
arrowFrequency = (choosenUpgrade.paramName == "ArrowFrequency" && _manager.ArrowFrequency <= 0.5f);
};
choosen[i] = choosenUpgrade;
}
}
foreach (var button in _buttons.Select((value, i) => new {i, value}))
{
button.value.GetComponentInChildren<TMP_Text>().SetText(choosen[button.i].name);
button.value.GetComponent<Button>().onClick.AddListener(() => { UpgradePlayer(button.value, _upgrades, _manager); });
}
}
public void UpgradePlayer(Button button, Upgrade[] upgrades, PlayerManager manager)
{
for (int i = 0; i < upgrades.Length; i++)
{
if (upgrades[i].name == button.GetComponentInChildren<TMP_Text>().text)
{
FieldInfo field = manager.GetType().GetField(upgrades[i].paramName);
float fieldValue = (float)field.GetValue(manager);
field.SetValue(manager, fieldValue + upgrades[i].value);
if (
(upgrades[i].maxValue > 0 && fieldValue + upgrades[i].value >= upgrades[i].maxValue) ||
(upgrades[i].maxValue < 0 && fieldValue + upgrades[i].value <= upgrades[i].maxValue)
)
{
List<Upgrade> upgradesList = new(_upgrades);
upgradesList.RemoveAt(i);
_upgrades = upgradesList.ToArray();
}
Time.timeScale = 1f;
button.transform.parent.parent.parent.gameObject.SetActive(false);
}
}
}
}